PorscheTaycanOverhead
ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 39.5978
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1306.53
cameraTransform (m44f): [{-1.62735e-07, 1, -7.77889e-09, -144.45}, {-0.998859, -1.62921e-07, -0.0477465, -241.307}, {-0.0477465, 0, 0.998859, 1373.15}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 7679, 4319]
displayWindow (box2i): [0, 0, 7679, 4319]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): "tiledimage"
=Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Emission.A (half)
CESSENTIAL_Emission.B (half)
CESSENTIAL_Emission.G (half)
CESSENTIAL_Emission.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CESSENTIAL_Volumetrics.A (half)
CESSENTIAL_Volumetrics.B (half)
CESSENTIAL_Volumetrics.G (half)
CESSENTIAL_Volumetrics.R (half)
CGeometry_NormalsDotProduct.A (half)
CGeometry_NormalsDotProduct.B (half)
CGeometry_NormalsDotProduct.G (half)
CGeometry_NormalsDotProduct.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_NormalsShading.A (half)
CGeometry_NormalsShading.B (half)
CGeometry_NormalsShading.G (half)
CGeometry_NormalsShading.R (half)
CGeometry_UvwCoords.A (half)
CGeometry_UvwCoords.B (half)
CGeometry_UvwCoords.G (half)
CGeometry_UvwCoords.R (half)
CGeometry_Velocity.A (half)
CGeometry_Velocity.B (half)
CGeometry_Velocity.G (half)
CGeometry_Velocity.R (half)
CGeometry_WorldPosition.A (half)
CGeometry_WorldPosition.B (half)
CGeometry_WorldPosition.G (half)
CGeometry_WorldPosition.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CInfo_NetworkRenderDebugging.A (half)
CInfo_NetworkRenderDebugging.B (half)
CInfo_NetworkRenderDebugging.G (half)
CInfo_NetworkRenderDebugging.R (half)
CInfo_RenderStamp.A (half)
CInfo_RenderStamp.B (half)
CInfo_RenderStamp.G (half)
CInfo_RenderStamp.R (half)
CInfo_SamplingFocus.A (half)
CInfo_SamplingFocus.B (half)
CInfo_SamplingFocus.G (half)
CInfo_SamplingFocus.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Alpha.A (half)
CShading_Alpha.B (half)
CShading_Alpha.G (half)
CShading_Alpha.R (half)
CShading_Beauty.A (half)
CShading_Beauty.B (half)
CShading_Beauty.G (half)
CShading_Beauty.R (half)
CShading_BloomGlare.A (half)
CShading_BloomGlare.B (half)
CShading_BloomGlare.G (half)
CShading_BloomGlare.R (half)
CShading_Caustics.A (half)
CShading_Caustics.B (half)
CShading_Caustics.G (half)
CShading_Caustics.R (half)
CShading_Components.A (half)
CShading_Components.B (half)
CShading_Components.G (half)
CShading_Components.R (half)
CShading_LightMix.A (half)
CShading_LightMix.B (half)
CShading_LightMix.G (half)
CShading_LightMix.R (half)
CShading_LightSelect.A (half)
CShading_LightSelect.B (half)
CShading_LightSelect.G (half)
CShading_LightSelect.R (half)
CShading_RawComponent.A (half)
CShading_RawComponent.B (half)
CShading_RawComponent.G (half)
CShading_RawComponent.R (half)
CShading_Shadows.A (half)
CShading_Shadows.B (half)
CShading_Shadows.G (half)
CShading_Shadows.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)